Showing posts with label Hook. Show all posts
Showing posts with label Hook. Show all posts

Tuesday, April 08, 2008

Opening Hook, Line and Paragraph

Openings can be either amazing, encompassing themes, plot, or simply functional and drive us straight into the action. Just started reading Philip Reeve's Mortal Engines which opens with:
It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea.
How crazy is that? Straight into the action, but, more importantly, straight in there with the high-concept idea that cities are great big traction engines, many stories high, that feed on each other for resources.

I spend forever on my opening paragraphs, and still get them wrong. What follows are the six variations of the openings to my latest project, a YA fiction. As I have tried to find my voice, the style of the piece, where the best place to open is (start late, leave early, etc), and who I want to focus on, I have refined my choices of theme and the narrative concept itself... until I reached version 5. Then, of course, it required others to point out how slavishly I was devoting myself to a sustained bit of action between the protagonist and and a contagonist (check out Dramatica for more on that kind of talk) and really pouring over the pain felt in every limb and inch of the protagonist, with confusing bits aside, and irrelevant descriptions during the climactical moments of the scene.

What had I forgotten to do? Relate it back the protagonist! He may have been suffering but did the reader really connect with him and understand what the pain meant to him? The situation?

No. So, it led me to another rewrite (and I don't me a quick one-two). I rewrite a chapter whole and then edit all the bloody juices out of it until it's a fine sculpture - it's a shame that so many people point out that I've accidentally carved the face off and left both arms. Alas! My Venus!

Anyhoo. The final version opening leads straight to the protagonist and relates to the themes and story message directly...

Version 1
Libraries are many things to many people. The Babylonians used them almost four-thousand years ago to store astronomical charts and constellation maps. They hold all sorts of information; facts, stories, maps, and charts; the most stalwart truths and the greatest of lies.
Version 2
‘Put those down, child. Put those down and come with me,’ said Penthera Discordia with disarming charm.
Version 3
‘Listen to my voice. Relax, child. You must put down those books and accompany me.’ The command slithered through the humid air like a python through underbrush, carving a trail towards its intended victim. The words hissed hypnotically across the counter, eased into sleepy ears by the heat rising to the vaulted ceiling.
Version 4
… and the page shivers. A sliver of polished stone, the width and breadth of a man’s chest, floats up from the book and curls over. Paper thin. In the half light the movement is barely visible.
Version 5
Skull splintering pain. Pain, like the head of a cliff shearing away from a rock face. Its cry resounds off mountains and valleys with the skreee of shattering stone as it avalanches away.
Version6
Charles James Sanura had always been afraid of words. Growing up in the city had taught him how wicked they were, spoken to deceive and written to ensnare. One word, he had learned on the streets, was enough to provoke love or fear. Two, he knew from his school texts, could equally pardon or put to death. It required as little as three – and this he did not know – three words to change the fabric of the universe.
As you can probably tell... my mind won't select an opening scene and stick with it. We have an overview, two critical fight scenes (rewritten over and over), 1 scene with the central mcguffin, disassociated pain felt by the protagonist and then my current fave (though it is still hot off the press... so that could change any time soon).

Sunday, May 27, 2007

What Price... words?

But a few words it is! I have been struggling with my screenplay for the Screenplay module from quite some weeks now and haven't, until this weekend, felt at all happy with it. This is a two-tier upset:
  1. The assessment asks for a 40 minute pilot episode for a proposed TV series, but I've wanted to push to 60 - go for the BBC length.
  2. Dreaded writers block has been throttling me.
I think I have overcome both.

1. Length
Linda Thompson took us through one of her Casualty episodes, and the script was only 49 Minutes in length. So, I didn't bust a gut going for 60 minutes. I mean, the Doctor Who episode that was on Saturday night was barely over 50. I'm currently at 35 minutes, I've distinguished it into a Teaser and 4 Acts so far... so have between 5 and 10 more minutes for the final 5th Act. That would be fine except for the fact that I was originally looking to take up my tutor's suggestion of trying for a Teaser and then 6 Acts, which would have been fine for a 60 minute episode.

But, I have one month left to write, perfect, re-jig the pitch, write the blurbs for the other 7 episodes and write the 2,000 word essay on the creation and how I've used the taught skills - oiye! So, I've got to get the script finished earlier than later, which means sticking with a roughly 40 minute episode, pairing it back to a Teaser and 5 Acts, splitting the previous sections differently to accommodate that and then filling in all the acts with the left over minutes (between 5 and 10).

Whilst I agonize over how to do that - given I've trapped my audience in with the protagonist, have a timelock situation and follow him throughout his fairly short day - you should digest Linda Thompson's Act breakdown of her Casualty episode:

Act 1 - Prologue - 12 Minutes
Establishes the themes, the mirroring of the parent/child fighting between Tess and Sam, the DJ and Simon, and the wedding couple and their kids.

Turning Point = Ernie (bridegroom) is knocked unconscious during the fight at the wedding, leading to snowball of other injuries.

Act 2 - First Remedies - 5 Minutes (Cum: 17 Minutes)
The mirroring continues, but this time between Nina (paramedic) and Lydia's (bride) adventures. This sets up the major misunderstanding between Nina and Abs.

Turning Point = Simon (the DJ's son) is hit on the head whilst in the back of the DJ's van and has an epileptic fit.

Act 3 - Crucible of Truth - 11 Minutes (Cum: 28 Minutes)
Conflicts worsen as we head towards the midpoint.

Turning Points = Guppy feels boring and Eileen tells him life is too short; Ernie's head CT; Ruth gives Ernie's backstory about Ernie being sad at his wife's death and then going out on the town with lots of women (foreshadowing the development of an older folk syphilis story); Ernie has an itch he wants Abs to check out; Ernie tells Ruth (Ernie's daughter) she has to go (Lydia must do this with her son if her and Ernie are to ever work out their relationship).

Act 4 - The Battle - 5 Minutes (Cum: 33 Minutes)
Conflicts are out in the open, decisions have been made, and people are resolute, no matter how unhappy it makes them.

Turning Points = Abs diagnoses Ernie's syphilis, leading to Lydia walking out on him; Abs takes on Tess's shift and Tess goes off for a night on the town with the girls; Guppy is told to go enjoy himself.

Act 5 - Resolution - 16 Minutes (Cum: 49 Minutes)
Everything comes to a close... except of course for the hook!

Turning Points = Lydia gives up her son and reconciles with Ernie; Guppy lets his hair down; Abs and Nina split after the "Truth Game" (which is also the name of the episode); the DJ and his son reconcile also.

Hook = The end of each wrapped up episode should provide a hook that will give the audience something to consider and want to find out in the next week's episode = Guppy and Kelsie, being very drunk, kiss, giving the audience the expectation that a relationship will develop...

Apparently it doesn't, but the hook's there anyway.

For Writer's Block, I'll start a new post...